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Goryo
Goryo
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Goryo is an asymmetrical board game where two players crawl into the roles of a vengeful spirit and a researcher. One player takes the role of Goryo, the ghost of a cat haunting an ancient Japanese palace, while the other player as a researcher tries to discover the enigmatic movements of the mind and thwart his evil intentions.
The game is strongly characterized by deduction and strategy. Goryo secretly moves around the palace, but leaves traces that the researcher must interpret through clever questions and logical conclusions. The mind tries to destroy objects in the palace without being discovered, while the researcher must discover this destruction and capture the mind before it is too late.
A central element of Goryo is the bluff. The player who controls the mind must constantly try to deceive the investigator by laying false ferries and hiding his true movements. On the other hand, the researcher must master the art of reading between the lines to see through Goryo's true plan.
The game offers a unique blend of thematic flair and intense strategic decisions. It requires both analytical thinking and creative deception, which makes each party an exciting duel between mind and cunning. The beautifully crafted components and the theme embedded deeply in Japanese culture make Goryo an unforgettable experience for lovers of deductive games and strategic challenges.
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